#pragma once
#include "ComDef.h"
#include "game_util/event_mgr.h"
#include "ZoneDef.h"
#include "aoi/aoi.h"

class Scene;

class Actor 
{
public:
	EventMgr& m_ownerEventMgr;
	Scene* m_Scene = nullptr;
	uint16_t m_x=0;
	uint16_t m_y=0;

public:
	Actor(EventMgr& ownerEventMgr);

	void DamageTarget(Actor& target);

};
